Apologies Game Rules

Quick Ref

Overview

Apologies is best played with 4 players and these rules are written with teams in mind. There are variants below for 2 or 3 players, but if you don’t like how it plays with fewer people, change it. House rules exist for a reason.

You play cards to move your pegs in various ways with the goal of getting all yours and your teammate’s pegs into the finishing spaces.

Goal: Finish all your pegs, then help finish your teammate’s. When both teammates’ pegs are all finished, you win.

Setup

  • Split into two teams. Teammates sit opposite each other around the board.
  • Each player places their pegs in their starting section on the board.
  • Choose the starting dealer based on whoever has the worst breath (or whatever you feel like /shrug).
Full board setup showing all players and start areas
Full board setup — shows teams, player areas, and the general layout.

Gameplay

Deal (3 hands per dealer)

Each round begins with the deal. The dealer chooses whether the current hand will be 4 or 5 cards and must deal two 4‑card hands and one 5‑card hand over three rounds.

Card exchange (teammates)

After dealing, teammates exchange one card face down.

Turn order

The player to the dealer’s left begins. Play proceeds clockwise; on your turn, play exactly one card if possible.

Face value vs special ability

Cards may be played for face value or their special ability. You are never required to use the special ability.

No legal play

If you have no legal play, discard your hand face up. When discarding a full hand, you may move one peg forward one space.

Next hand / next dealer

When all cards are played or discarded, the next dealer collects them. After three hands, the next dealer shuffles and becomes the dealer.

Finished players

When a player finishes all their pegs, they discard remaining cards and play their teammate’s pegs in future rounds.

Quick reminder: You play one card per turn (if you can). If you can’t, discard your whole hand.

Rules (Priority Order)

Rules should be prioritized in sequence. If there is a conflict, follow the higher‑order rule first—or make house rules. It’s just a game.

  1. 1
    Once in your finish, your piece cannot leave.
  2. 2
    You cannot pass pieces in your finish.
  3. 3
    If you can play, you must (even if you don’t want to).
  4. 4
    Simply passing players does nothing unless it is done with a King.
  5. 5
    If you can’t play you must discard your hand; face up and fanned out so all players can see which cards are no longer available.
  6. 6
    If you discard a full hand then you can move 1 piece forward 1 place (Start 4 → Start 3, for example).
  7. 7
    Once you have all of your pieces in your finish then you discard what’s left of your hand.
  8. 8
    If you land on another piece that piece is sent home.
  9. 9
    You cannot land on your own piece. If your only play lands on your own piece, you’re unable to play and must discard your hand.
  10. 10
    You can land on your teammate’s pieces. If you do, they are sent back to their start.
  11. 11
    When a piece is sent back to start it goes to the furthest available starting point (if Start 3 is available it goes there and not to Start 1).
  12. 12
    Once your pieces are all in your finish spaces you start playing the same pieces as your teammate.
  13. 13
    If both yours and your teammate’s pieces are all in their respective finish spaces then you’ve won the game.
Close-up of a start row with numbered positions and a peg
Numbered start row example for the “discard → move 1 space” rule.

Special Cards

All cards can be played as face value instead of their special abilities below (Ace = 1, Jack = 11, King = 13). The symbols on the board are reminders so you don’t need to ask during the game and give away your hand.

Board symbols legend showing special card reminders
Board symbol reminders for special cards.

Ace or King Leave Start

Ace or King can get you out of your start.

Works from any location in the start row (Start 3 → 0, for example).

4 Backward

4 can go backwards. It’s the only way to move backwards.

7 Split Move

Split your movement across as many of your pieces as you want (move one 2 spaces and another 5). You must still move a total of 7 spaces.

Jack Swap

Jack can swap your piece with any other player piece.

King Pass & Send Home

King can also send any opposing player back to their start if you pass them with it.

Variants

2 Players

  • Remove one board.
  • Deal becomes two hands of 7 and two hands of 6.

3 Players

  • Ignore one section of play. You can use player 4’s pegs to mark the area off.
  • Place a peg on the 12 at the start of the board and 11 at the midway point.
  • No more teams: 1v1v1.
  • Deal becomes two hands of 6 and one hand of 5, with one card leftover at the end.
3-player variant layout showing blocked section and markers
3-player layout — blocked section marked and peg placement at 12 and 11.

6 Players

  • If you have a second game, place it in the middle. Movement gets a bit weird:
  • The midpoint 11 on the middle board goes to the 12 on the next board.
  • The 11 on the end board goes to the 12 at the midpoint of the middle board.
  • Do 3 teams of 2.
  • Use 2 decks. Deal two hands of 6 and one hand of 5 with two cards leftover at the end.
  • It actually works okay once everyone understands the odd movement around the middle.
6-player variant layout with arrows showing movement between boards
6-player layout — arrows show how movement transitions between boards.

Suggestions

Any suggestions or problems: email printing@jsbg.ca and I’ll get back to you.

Tip: If you’re emailing about a rule, include a photo of the board state. It makes fixes way faster.

Shoutouts

Special thanks to Taylor for introducing me to the original game (Dashka), Rylie for the new name to go with the revised rules and Jonothan for the wood/resin board with what turned out to be a great layout.

Buy a Copy!

If you're interested in purchasing another or your own copy of the game check out the Boards Page to see the existing boards or aim to make one of your very own!

Change Log

  • V1.1 - Updated email addresses and added link to boards page.
  • V1 – Finalized rules and variants.